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Achievements and Unlockables
GDI Bronze(20)-Finish GDI /w bronze medal and bonus ribbon
Nod Bronze(20)-Finish Nod /w bronze medal and bonus ribbon
Alien bronze(20)-Finish Alien /w bronze medal and bonus ribbon
GDI Silver(25)-Finish GDI /w silver medal and bonus ribbon
Nod Silver(25)-Finish Nod /w silver medal and bonus ribbon
Alien Silver(25)-Finish Alien /w silver medal and bonus ribbon
McNell Legacy(100)-Finish GDI /w gold medal and bonus ribbon
You Can’t Kill the Messiah(100)-Finish Nod /w gold medal and bonus ribbon
GAME OVER!(100)-Finish Alien /w gold medal and bonus ribbon
Something To Write Home About(220)-Complete all 3 campeigns
Dr. Moeblus Award(20)-Gather 100,000 in MP games
Rookie No More(20)-Complete boot camp
No LIfe(100)-Play MP for 100 hours
Nod Unleashed(5)-Complete the GDI TOW: Washington D.C.
Simon Says, You LOSE(0)[negative award]-lose a single player game 3 times in a row
The Golden Rule(0)[negative award]-lose 5 MP games in a row
Mister NO it all(0)[negative award]-skipping boot camp suggestion from SP
Losing Face(0)[negative award]-lose to someone ranked 20 below you in a MP ranked game
GDI Campaign(80)-GDI campaign finished
Nod Campaign(80)-Nod campaign finished
Secret acheivements—-
Welcome to 2047(20)-Press the A button 2047 times, the year the game takes place. Must be done in single map{SP/skirmish only, not MP}
The truth(20)-Completing both GDI and Nod campaigns.
Unlockables—
Unlock all alien moves-get the "Something to write home about," acheivement
Alien campaign unlocked-Get the "The truth," Secret acheivement
Nod Campaign unlocked-get the "nod unleashed," acheivement
Unlock all GDI Movies-Get the "GDI Campaign," acheivement
Unlock all Nod Movies-Get the "Nod Campaign," acheivement
Unlock all Nod Movies-
===============================================================================
He who commands the future conquers the past.
===============================================================================
Copyright 2007 – Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here: http://thebrink.us/boards
Or if you’re not fond of message boards, please feel free to email at deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).
***Please note that this guide is currently incomplete. Walkthroughs and intel
entries for the GDI campaign are finished, but I haven’t added anything
related to the Nod or Scrin campaigns/intel entries, nor have I done
anything with the units/structures lists. All in good time.
0.00) General Notes
1.00) Walkthrough
1.10) GDI Missions
1.11) North Carolina Badlands
1.12) The Pentagon
1.13) Langley AFB
1.14) Hampton Roads
1.15) The White House
1.16) Casabad
1.17) Alexandria
1.18) Cairo
1.19) Croatia
1.20) Albania
1.21) Sarajevo
1.22) Munich
1.23) Stuttgart
1.24) Cologne
1.25) Berne
1.26) Rome
1.27) Ground Zero
– Throughout the game, you’ll be able to collect little bits of information
in your intelligence database. These files don’t really have any effect on the
game, they’re just there for collection purposes (and for you to read, assuming
you’re interested). Sometimes these entries are simply given to you
automatically, but sometimes you need to accomplish a bonus objective or do
something else to get them. I’ve listed which entries are found in each
mission in this guide, and I’ve also marked them in the walkthrough between
{these} to show where in the mission you should be getting the entry. You can
find more detailed information (including complete transcripts of each entry)
in section 4.00) of this guide.
"Recent satellite intelligence points to a suspicious level of activity in the
North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may
be setting up shop there. Your mission is to investigate and report back as
soon as possible. An abandoned GDI training facility is located nearby – use
that as your base of operations in the area."
"This outpost was abandoned many years ago after its strategic value waned.
Once you arrive at the outpost it can be reactivated remotely."
2) Build a Barracks and 3 GDI Riflemen Squads.
"You’ll need a barracks in order to train infantry units. To build a Barracks,
select the Construction Yard and then click on the Barracks icon. Once it has
finished building click the Barracks icon again and then place the Barracks in
your buildable area."
3) Build a Power Plant.
"Select the Construction Yard and click on the Power Plant icon. Build and
deploy it just like the Barracks. Because your base has low power, you may
want to turn off other buildings. When your base is low on power, all units
and structures build slower."
4) Repair the Command Post.
"To repair the damaged Command Post, use the Repair Button on your Command Bar,
located on the top right next to the power button. Then click on the Command
Post."
5) Eliminate the Nod Outpost.
"Destroy all the Nod Forces, the Hand of Nod and the Nod Outpost. A company of
Missile Soldiers will be sent to assist you. Their missiles are much more
effective against structures than standard GDI rifles."
6) Repair the Bridge.
"Two Engineers are en route via V35 Ox Transport. Once they arrive, send one
of them into the Gatehouse to repair the bridge."
7) Build an Airfield.
"The Nod presence in this region is far greater than we had expected. We will
need air support. Build an Airfield from the Production Structures Tab to
gain access to aircraft."
Destroy the Nod Barracks, War Factory and Construction Yard.
"Devastate this Nod Base by destroying these key structures.
"Protect your base from Nod infantry by building a Watchtower. To build a
Watchtower, click on the Watchtower icon located in the Support Structure Tab.
Once it has finished building, deploy it anywhere inside your ground control
area. The white circle marks the range of the Watchtower."
2) Build a second Infantry queue.
"Build a second Barracks from your Production Structures Tab so that you have a
second infantry queue. This will allow you to train infantry in parallel
giving you the ability to put more soldiers on the field quicker."
3) Build a Tiberium Silo.
"Build a Tiberium Silo from your Support Structure Tab. Doing so will increase
Doing so will increase the amount of credits you can store at once."
4) Capture one of Nod’s buildings.
"Select your Engineer and then send him into an enemy structure. The Engineer
will capture it, giving you full control of the structure."
5) Sell the captured Nod structure.
"After you’ve captured the structure you can then sell it. Use the Sell
Button located at the top of your Command Bar. Click on the $ and then click
on the building you want to sell."
6) Capture the Tiberium Spike.
"Many structures, like this Tiberium Spike, can be captured by Engineers and
put to use. Tiberium Spikes generate extra funds over time by drawing
Tiberium out of the Earth."
===========
Walkthrough
===========
This is your standard RTS introductory mission, and they do a pretty good job
of telling you exactly what you need to do to finish the mission, but just for
good measure, I’m going to cover it all too.
Start by taking your riflemen east to the abandoned GDI base and slaughter the
Nod infantry in the middle of it. When you get control of the base, you’ll get
the first of many Intelligence Database entries {GDI Base Closure}. These
entries aren’t really necessary to finish the game, they’re just optional
things that you can collect if you’d like (some of them are unavoidable, but
some of them will take a little effort if you want to get them). When the
explanation of harvesting is finished, you’ll get another entry {Tiberium
Primer}.
Your MCV will arrive soon {Mobile Construction Vehicle} and automatically
deploy itself in the middle of your base. Build a barracks and place it
somewhere in your base {Barracks}, then train three riflemen squads from it to
complete the next objective {GDI Riflemen}.
Build a Watchtower when you’re told to, then defend against the rush of Nod
troops from the east. You’ll receive some missile troops {GDI Missile Squad},
and you’ll be able to train them from the barracks now. Build a second
barracks to accomplish the second optional objective, then train some more
missile squads for the assault on the Nod outpost.
Destroy the two western buildings in the Nod outpost, then wait for your
Engineers to arrive {GDI Engineer}. Use one to capture one of the two
remaining Nod buildings and use the other to repair the bridge (by putting it
in the tower below and to the right of the bridge). Sell the captured Nod
building to accomplish another bonus objective, then build a Tiberium Silo to
accomplish another one.
North of the bridge, you’ll find a tower-like thing called a Tiberium Spike.
Selecting it will tell you about another optional objective – train an Engineer
from your barracks and get it into the spike to accomplish the objective.
Move your infantry groups over the bridge when you’re ready and assault the Nod
vehicles there. Target the Raider Buggies first, then hit the Scorpions.
Eventually you’ll be told to build an airfield so you can receive Orca
reinforcements. Do so, then build two more Orcas to fill the airfield. Use
them to assault the Nod base until you’re given the option to use the Ion
Canon. Select it, then fire it into the middle of the Nod base to finish the
mission.
"The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now
attacking the only remaining GDI world command hub in the Pentagon. If we
lose the Pentagon, GDI will be thrown into chaos and the war will be lost.
Your mission is to defend this vital installation. The first priority is
restoring power to the building defenses and systems so you can repel the main
Nod attack. Then you’ll need to get an engineer into the Pentagon to
reestablish the command and control system links. Your final objective is to
counter-attack and drive Nod out of the area."
1) Bring the Pentagon’s defensive power system online.
"The Pentagon is defenseless without its power. Get an Engineer into each of
the three Power Plants and bring that power back online!"
2) Capture the Pentagon with an Engineer.
"Only an Engineer can get the Pentagon’s Command and Control systems online.
You must protect your Engineers until the Pentagon is restored. Once Command
and Control is restored we can turn this war around."
3) Garrison each of the four Guard Towers with GDI Riflemen and hold off the
Nod infantry wave.
"Nod has destroyed our Power Plants with their Vertigo Bombers. Our only
chance to defend the Pentagon against superior odds is to garrison the Guard
Towers around the perimeter of the Pentagon."
4) Eliminate the Nod Central HQ.
"The Brotherhood of Nod has hastily erected a forward headquarters at the top
of the hill. Prevent another attack on the Pentagon by destroying this
forward HQ."
"Nod has cut off our ability to bring in reinforcements to the north.
Eliminating this base will enable Easy Company Grenadier reinforcements.
2) Take back the city by clearing 4 garrisoned buildings.
"Nod has firmly entrenched troops within the city surrounding the Pentagon.
Use our Grenadiers to clear these buildings out."
===========
Walkthrough
===========
Move your riflemen and engineers to the east to assault the Nod infantry that
are attacking your power plants {The Global Defense Initiative}. Use your
rifle squads to wipe out the Nod troops, then use an Engineer to capture each
of the three power plants. You’ll then be told to capture the Pentagon, so
send another engineer over there and take it. You’ll be told to garrison some
nearby towers as your next objective – two of them are west of the Pentagon,
and two of them are slightly north-west of it. Send a rifle squad into each of
the four towers {Garrisoning} to complete the objective.
Some APCs will arrive {APC} to the north-east of the Pentagon. Send them to
the left side of the Pentagon, then put a Grenadier Squad into each one of them
when they exit the Pentagon {Grenadier}. You’ll be given your next main
objective soon {About the Brotherhood of Nod}, but if you want to accomplish
the bonus objectives, you’ll need to do them now.
Move your grenadier-loaded APCs west underneath the cluser of buildings there,
and you’ll receive a second bonus objective. Use the APCs to grenade the four
garrisoned buildings to accomplish the second bonus objective. You’ll receive
two more APCs with grenadier units in them north of the Pentagon, so move your
current group back there and join them. Head north and wipe out the small Nod
base there to accomplish the other bonus objective.
With the small base destroyed, you’ll receive a few more loaded APCs from the
north. Add them to your current group, then gather the supply crates
north-west of where the small Nod base used to be. Move your entire group to
the south-east corner of the big Nod base now, then move in and wipe the place
out. Note that only the Crane, Hand of Nod, and Air Tower have to be destroyed
to accomplish the final primary objective.
"Nod forces have overrun all of the major GDI air fields in the region. Your
mission is to retake Langley Air Force Base, home of the Air Combat Command.
A small GDI outpost near the coast might be useful as a base of operations.
We’ll drop your team off nearby. Once the outpost is secure, take back our
airfields, get some Orca scout aircraft in the air, and then drive Nod out of
the area."
1) Eliminate the Nod forces attacking the GDI base.
"There is a small GDI Base under siege on the coast. Secure it and you will
have a perfect platform to launch an assault on Langley Air Force Base."
2) Reclaim the GDI Airfields to the northeast.
"GDI has two Airfields intact with operational Orca aircraft. Reclaim the
Airfields by eliminating the defending Nod forces, then use the Orca as air
support for your attack on the base."
3) Destroy the Nod base to the northwest.
"This base is the central hub for the Nod forces controlling Langley. It is
heavily defended against land based attacks."
"The Tiberium Refinery used to supply the airforce base has been overlooked by
Nod. Getting it up and running will give us ample supplies for our
offensive."
2) Rescue all 4 Snipers from Bravo Squad.
"The Snipers of Bravo Company have been scattered throughout the city. Find
and rescue them."
===========
Walkthrough
===========
You receive a few infantry groups on the beach, so immediately use them to
slaughter the Nod infantry to take control of the outpost {Command Post}. Put
both of your riflemen squads and a grenadier squad into the bunker closest to
your barracks, then stick both missile squads and a grenadier squad into the
second bunker farther down the beach. These two bunkers will pretty much
defend your base for the entire mission if you garrison them early.
Build six APCs and enough grenadiers and missile squads to fill them, then move
them south-west into the city. You’ll be given a new bonus objective to
capture the Tiberium refinery in the city. Use your APCs to clear out the
buildings, then get close to the refinery and look slightly north-east of it.
You’ll find a sniper unit, which is one of four that you’ll need to find to
complete the second bonus objective.
Once you’ve secured the area with your APCs, train an Engineer and use him to
capture the refinery. Before you leave the area with your APCs, use one to
clear out the building in the south-west corner of the map – there’s another
Sniper group there. Return your APCs to your base, then build a few more and
load them up with grenadiers and missile squads. See that garrisoned building
directly north of your base? Take it out, then take out the one above and to
the right of it to free your last two sniper units {Sniper Team}.
Take these two sniper units and garrison the building near the two Nod machine
gun turrets north-west of your base. See the little icon in the upper-left
corner of your screen that says Bombard Spotted Target when you hover over it?
You can use that to lob a shell from the battleship at any target within a
sniper group’s sight. Nod defense structures like these machine gun modules
can be rebuilt after being destroyed unless you take out the hub they’re
attached to. If you destroy the hub, the modules are destroyed with it. Use
your bombardment option to destroy the hub, then move your APCs through the
area on your way to the airfields.
The airfiels are on a raised platform, and they’re guarded by some Nod missile
troops and some light vehicles. Your APCs will slaughter them, but you can
move a sniper group up there and bombard the Nod forces if you’d like. Once
all of the Nod units are destroyed near the airfields, you’ll gain control of
them, and eight Orcas will land {Calling for Transport, Airfield, Orca Attack
Aircraft}.
The Orcas can easily finish the mission on their own. Simply fly them west to
the Nod base, then attack the main structures one by one until they’re all
destroyed (you can tell which ones need to be destroyed by the yellow box that
outlines them). As long as you stay fairly far to the north inside the base,
you shouldn’t have any problems with things firing at you from the ground.
"Cut off the Nod reinforcements flowing into Hampton Roads by disrupting their
port operations. You’ll do this from the inside, infiltrating an elite GDI
commando into the facility. Take their radar offline by destroying the Nod
Operations Center. Once they’re blind, take out their nearby stealth bomber
base. As soon as Nod’s bombers are out of action, we’ll send in a fleet of
battleships and you can use sniper units to spot targets for the big guns."
"Taking the Nod Operations Center offline will disable their radar and sonar
detection. This will sow confusion among the defenders and therefore enable
our Battleships to get in closer and lend artillery support."
2) Destroy the bombers harassing our Battleships.
"Vertigo Bombers are preventing our battleships from getting into bombardment
range. Destroy the Nod Air Tower to eliminate this threat."
3) Destroy the Nod production facilities.
"The Brotherhood of Nod is using the Hampton Roads Naval Facility as a
supply depot for their front line offensive. Destroy their production
buildings to disrupt the port operations and stop the flow of reinforcements."
"Complete the mission without using the reinforcements."
===========
Walkthrough
===========
Use the Commando to wipe out the approaching Nod troops {Commando}, then head
north and detonate the Nod Operations Center. You can either walk there
through the city or use the Commando’s jump jet ability, whichever you’d like.
With the Operations Center destroyed, head west and slightly north until you
see a yellow flashing crate thing. Move the Command on top of it {Logistics
Crates: Targets of Opportunity} to get healed, then move north-east and
attack the cluster of Nod troops near the power plant there. There’s a second
crate nearby that will give your Commando a veterancy level.
Head towards your second objective now. If you attack the airfield from above,
you’ll be able to take advantage of the red explosive barrels strewn about the
area. Shoot them with the Commando when Nod units are near them, and the
explosion will slaughter everything. The one west of the airfield will
completely destroy it if you fire at it.
With the airfield destroyed, you’ll be given a bonus objective. Ignore your
reinforcements and use only the Commando if you’d like to achieve the bonus
objective. Don’t worry – the Commano’s almost invincible in this mission, so
you don’t need the reinforcements at all anyway. Move the Commando east, then
south towards the bottom of the map near the middle {The Ghost in the Machine}.
Approach the main Nod base from the east, and stop to jump jet your Commando
into the square with the crate in the middle of it. It’s another veterancy
crate, which will make your Commando even more ridiculously powerful.
There’s a flame tank in the Nod base, so when you approach, be ready to retreat
when it starts to come at you. Shoot the explosive red barrels along its path
to demolish it, then enter the Nod base and shoot the explosive barrels there
to do some serious damage right off the bat. Use your Commando to detonate the
buildings, and the mission will be complete.
=============================================================================
| —————————————– |
| | | |
| | 1.15) The White House | |
| | | |
| —————————————– |
=============================================================================
"GDI morale sagged when Nod troops unfurled their red banners over the White
House. Now you’ll turn the tide by retaking this powerful symbol. Since Nod
has a staging area nearby, you’ll also get a chance to wipe out a large
stockpile of high-end Nod weapons. Start with a small force to take out Nod’s
air defenses. A Firehawk squadron from Langley AFB will turn Nod’s parked
military hardware to burning junk. Then attack the Nod base right outside the
White House itself."
"We have Firehawk attack jets armed and waiting. You need to destroy Nod’s air
defenses so the Firehawks can make their bombing run. We also have Ox
transports with reinforcements standing by for deployment."
2) Use your Firehawk Airstrike power on Nod’s artillery outpost.
"Use your Firehawk Airstrike power to mark the area for our Firehawks to bomb."
3) Destroy the surrounding Nod base to reclaim the White House.
"Nod forces have set up a base in front of the White House. Destroy all of
their production structures to drive them out of this area and take back the
White House."
4) Destroy the Disruption Towers around the Nod base.
"Nod is using those Disruption Towers to cloak its base. Destroy them and that
should make their base vulnerable to our attacks."
1) Suppress the Nod infantry advances by putting Snipers into the designated
buildings.
"Snipers are extremely effective against infantry. Garrison them in the
designated buildings for extra protection while they fire on Nod infantry."
2) Destroy Nod’s Power Plants.
"Commander, Nod appears to have a large number of their Power Plants just
northwest of the White House. Destroying these might bring down their
defenses and leave them more open to our attack."
3) Destroy the Nod Secret Shrine.
"The Secret Shrine provides the ability to produce stealthed units. Destroy it
to prevent Nod stealth attacks."
===========
Walkthrough
===========
Use two missile squads to destroy each of the Nod anti-air nodes on either side
of the Nod outpost (remember – destroying the node itself automatically
destroys all of the modules) to complete the first objective, then use the
Firehawk Airstrike icon in the upper-left corner of your screen to destroy the
Nod stockpile. Reinforcements will arrive – quickly deploy your MCV and build
a power plant, barracks, and a Tiberium Refinery followed by an armory. As
soon as you place the Command Post, train two sniper units from your barracks
and send one to each of the buildings highlighted in green on either side of
your base. Send one of the riflemen squads you got earlier into eah building,
too.
Build and place a Watchtower at the top of your base {GDI Base Defenses} to
defend against infantry, then build a War Factory and a few silos. Build a
few Predator tanks from the war factory {Predator Battle Tank}, then build a
crane {Crane}. Train some grenadiers and load them into APCs (six or so of
them will be plenty), then send the APCs and your Predators up the west side of
the map to assault the Nod power plants.
Make sure you use your grenadiers in the APCs to wipe out the garrisoned
structures, then leave the Predators behind at the intersection near the middle
of the map. Continue towards the powerplants with the APCs and wipe them out
along with everything else in the area, then retreat everything back to your
base.
Move your APCs to the east side of the map, then head north all the way to the
north-east corner. You’ll find a Secret Shrine up there, so destroy it to
accomplish another bonus objective {Nod Stealth Technology}. The only thing
left to do is assault the main Nod base in front of the White House now, so
send in a big group of Predators with your APCs and slaughter everything.
Your Predators can demolish buildings quickly, and if you keep them moving,
you can crush most of the Nod infantry under their tracks. When you destroy
all of the Nod Disruption Towers and the rest of their base, the mission will
be over {Nod Base Defenses}.
"InOps flagged an irrigation plant in Casabad as a possible chemical weapons
factory. A GDI forward base was established nearby in preparation for a raid,
but we’ve since lost contact with the base. We’ve also lost contact with a
team of Zone Troopers sent to investigate. Get in there, secure the base, and
then find out what’s going on in that factory."
"Secure additional runding by capturing all three Tiberium Spikes in the area.
Build additional Engineers to capture these Tiberium Spikes."
2) Destroy the Nod Outpost.
"Nod is reinforcing their security of the research labs from this facility.
Eliminate it to collect extra resources."
===========
Walkthrough
===========
Approach the GDI base and eliminate the Nod troops {Red, Yellow, and Blue
Zones}, then capture the Tiberium Spike with your engineer. Some Nod aircraft
will fly overhead {Nod Aircraft}, but don’t worry about them yet. Send your
Zone Troopers to the upper-right corner of your base to defend it {Zone
Troopers}, then start training more Zone Troopers. When you have another unit
of them, send it north to the next Tiberium Spike. Train an engineer and send
it up there to capture the spike {Commandeering Tiberium Spikes}, then send the
Zone Troopers back to help defend the upper-right corner of your base (and
don’t forget to grab the crate above and to the right of the spike first).
You’ll be raking in funds now, so crank out another four units of Zone Troopers
followed by three more units of missile troops and an engineer. There’re three
crates on a platform south-east of your base, two of which have money in them.
Use the jump jet ability on your Zone Defenders to jump up there and grab them,
then combine your forces together into two groups (Zone Troopers in one and
missile squads in the other). If you haven’t already, select your Armory and
build the Power Packs upgrade to give your Zone Troopers a nice boost.
Head towards the third Tiberium Spike and clear it out, then capture it with
your engineer. Move east towards the Nod outpost next, and keep your eyes
peeled for more supply crates. Assualt the Nod outpost and destroy it, but
watch out for the Nod planes you saw earlier – they’ll shred your Zone Troopers
if you’re not prepared to take them out with your missile squads. Note that
you actually have to destroy the Nod buildings to accomplish the bonus
objective, not just capture them (if you capture them, you’ll have to sell them
to accomplish the bonus objective).
Gather any supply crates you see, then move north with your two groups. When
you reach the research facility, you’ll find some new Nod vehicles guarding it
{New Nod Flame Tank}. Your Zone Troopers should be able to handle them easily,
but make sure you keep your missile squads away from them (you won’t need the
missile squads again anyway, so you could just leave them behind now if you’d
prefer). Destroy all of the Nod units in the area, then destroy the research
facility {Liquid Tiberium Research}.
Move north and crush the remaining Nod buildings to finish the mission. You’ll
have a much easier time doing this if you jump jet into the base from the west
rather than running in from the south. There are a few more supply crates
scattered around the map if you’d like to collect them, but it’s hardly
necessary to get them to finish the mission.
"Nod is using the port of Alexandria to export nuclear and chemical weapons.
Your mission is simple: Shut this operation down. Destroy the loading cranes
to cripple their port operations, sink their ships to block the docks, wipe
out their administration and control centers, and obliterate any military
units and structures nearby. You’ll have Mammoth Tanks at your disposal.
Roll over them, Commander."
"Destroy the docked ships to prevent them from delivering their hardware to
other war efforts in the region."
2) Capture the EMP Control Center in the city.
"Capture the EMP Control Center to gain the ability to fire an EMP blast which
will disable all electronic devices within the blast radius."
3) Deploy a Surveyor at the northern Tiberium Field.
"Build a Surveyor and deploy it by the Tiberium Field to the north. A Surveyor
unpacks an expansion base at its deployment location and allows additional
structures to be constructed around it."
===========
Walkthrough
===========
Place four or so Watchtowers along the upper-right side of your base to defend
against the Nod infantry rushes (some of which will be stealthed), then place a
war factory {War Factory Repair Drones} and some power plants. Once you have a
command post and a tech center, you’ll be able to build mammoth tanks, and
you’ll be able to get the rail guns upgrade from the tech center
{Discontinuation of the Mammoth Mk II Walker}. Once you have a few more
mammoths with the rail gun upgrade, send them north to the next Tiberium field
so they can defend it.
You’ll be told about a bonus objective as soon as you see the Tiberium field,
so build a Surveyor from your support structures tab and send it to the field.
Deploy it {Base Expansion using the Surveyor}, then build a second refinery up
there if you’d like.
Meanwhile, send a few mammoths to the lower-right corner of the map to wipe out
the Nod forces around the EMP Control Center, then capture it with an engineer
{EMP Control Center}.
The easiest way to take care of the last remaining bonus objective is to build
an airfield and four Orcas, then fly them safely above the docked ships and
destroy them one at a time. You can destroy the docks in the same way, and
then you’ll be free to focus on crushing the port authority buildings. Send
your entire column of mammoths over there and crush the place – the weak Nod
forces in the area are no match for mammoths with rail guns.
"Your mission is to take out a massive Nod nuclear weapons facility in northern
Cairo, the same base that was used to launch the strike on the Philidelphia.
This is now the highest priority GDI target worldwide. Time is of the
essence: Nod is likely to launch everything they have if they think you’re
getting too close."
"Nod has nuclear missile launch capability with this missile site. This is the
same site that launched the attack that destroyed the Philidelphia. It must
be destroyed."
2) Destroy the Nod Compound Headquarters.
"Nod controls this Nuclear Launch Site and most of its operations in this
region from these buildings. Destroy them to completely remove Nod’s
capability to launch nuclear missiles from this site and wrest control over
this territory from Nod."
"Nod’s nuclear missile launch can be delayed if any of the Power Plants
supporting the launch facility are destroyed or captured. Be advised, if Nod
rebuilds or recaptures the Power Plants the missile launch countdown will
continue."
2) Destroy all Nod Structures.
"Eliminate all Nod structures to expel them from this region."
===========
Walkthrough
===========
Build a pair of Watchtowers north of your base and park your Predators and Zone
Troopers near them to fend off Nod attacks, then start building a war factory
and a couple power plants. Build a second harvester from your war factory
while you’re building a tech center, then get the rail guns upgrade from the
tech center. You’ll want to do something about that nuclear countdown, too, so
build an airfield and fill it with Orcas. {GDI’s Nuclear Weapons} should be
added to your entries automatically at some point after the nuclear countdown
is announced.
The path to the upper-left corner of the screen is free from anti-aircraft guns
along the left side of the map, so move your Orcas all the way into the corner.
You’ll see a Tiberium Spike above the blue Tiberium field – send an Engineer up
there using the Call For Transport option and take the spike, then send the
Orcas to the east along the top of the map. There’s an anti-aircraft battery
directly to the west of the first Nod power plant – take out the central hub to
destroy the battery, then send the Orcas back into the upper-left corner of the
map. Return them to your base for repairs, then make another trip up and over
to destroy one of the power plants, which will reset the nuclear countdown and
accomplish the first bonus objective.
Once you’ve got eight or so mammoth tanks (which you should have no trouble
getting, though you should feel free to deploy a surveyor in the upper-left
and/or lower-right corners of the map to get more Tiberium if you’d like), move
to the openning south of Nod’s base and level everything you see. Before you
head inside, move farther to the southeast until you get the {The Blunder that
Nearly Finished GDI} entry if you haven’t already.
When you approach the southern entrance to the Nod base, you’ll be warned that
it’s heavily defended, but it’s not really that bad when you’ve got the railgun
upgrade. Target the defensive clusters first, then simply crush everything you
see, including things marked as "civilian." Destroying the large cylindrical
structure above and slightly to the right of the entrance will give you the
{Nod’s Nuclear Arsenal} entry.
The second bonus objective isn’t hard to accomplish – just drive your group of
mammoths around the central part of the map and level everything you see, and
make sure the actual silo in the middle is your first stop. Once everything is
destroyed {Cairo Nuclear Launch Facility}, move to the upper-right corner of
the map and level the rest of the Nod structures there.
"GDI has a forward operating base in Croatia, but it’s been cut off from supply
lines and is under heavy attack by Nod forces. Their power is low, their
construction yard has been destroyed, and they don’t have much in the way of
firepower. You need to take command of that base and hold out long enough for
us to send in a reinforcement convoy."
1) All base defenses survive until the reinforcement team arrives.
"Do not allow any of the base defenses to be destroyed to ensure the security
of the reinforcement team upon their arrival."
2) Return the MCV to the GDI base unharmed.
"The sigh of an undamaged MCV rolling into the base will provide a strong
symbol of valor for the GDI forces and boost morale for our troops."
===========
Walkthrough
===========
Immediately repair all of your base structures and defenses, then power up both
northern guardian cannons, both southern watchtowers, the southern guardian
cannon on the east side of your base, and the southern watchtower on the west
side of your base. {Power Management} Leave all four anti-aircraft batteries
powered down, and leave the northern defenses on the east and west sides of
your base powered down. Throughout the mission, make sure all of these
defenses stay repaired.
Move both of your predators to the eastern entrance of your base for additional
defense, then park the pitbull next to your north-eastern anti-aircraft battery
(since pitbulls can fire at air targets). Move your infantry to the western
entrance of your base. You’ll want to put them in APCs as soon as possible.
(Note: There’re three money crates in some trees south of your base. If you
move quickly, you can easily grab them with the pitbull without causing
yourself too many problems.)
Your weakest point as far as the first bonus objective goes is the western
entrance of your base. Fortunately, only infantry and some aircraft will
attack there during most of the mission, so as soon as you can build a few
APCs, load them with riflemen and missile squads, then have them guard the two
watchtowers.
When the countdown finishes, you’ll need to cross to the west side of the map
and retrieve your MCV. That side of the map is crawling with infantry, so the
best way to do it is with APCs full of riflemen. Of course, the infantry will
also garrison a few buildings, so you’ll want some predators, too. Leave two
more two guard the northern entrance of your base just like the original two
should be doing by the eastern entrance, then send five or so of them west with
two clusters of five APCs.
Cross the north-western bridge with your APCs, then leave one group of them to
defend the gap between the two bridges. You’re going to want to come back
over the same bridge later, and you’ll need these APCs there to defend against
Nod counterattacks. Move the other group of APCs and the predators north, then
leave the APCs in the middle of the town just north-east of the Nod base, out
of range of their defenses. This group will pick off Nod counterattacks from
this side and hopefully prevent any troops from garrisoning any buildings.
Take the predators north towards your APC and make sure there aren’t any Nod
units still prowling the streets. When you’re ready, knock the garrisoned
troops out of the two buildings near the Nod defenses, then destroy the central
hub and the troops that came out of the buildings. Move the predators back
towards your APC groups, but make sure you don’t displace them.
You’ll now have control of the reinforcement group, including the MCV. If you
can manage to get it back to your base without getting it damaged, you’ll
accomplish the second bonus objective. Assuming you’ve properly placed your
two APC groups, it shouldn’t be hard to do. Simply move south towards the
bridges along the east edge of the town, and use the escort forces to deal with
any Nod units that might somehow get in your way. Cross the bridge with the
MCV when you reach it, then move into your base and deploy it {Kane’s
Fascination with Eastern Europe}. Call all of your forces back to your side of
the river when you’re done, and set your APCs up to defend the bridges.
Use your new construction yard to build some more power, then build your way
towards a tech center so you can get the rail guns upgrade. You’ll note that
once you have a tech center, your power plants will be able to upgrade
themselves, so don’t waste space on too many power plants. You’ll also want an
airfield, and don’t worry about mammoths – predators will work just fine for
this mission, especially since there’s no way to get a mammoth to the
south-east Nod base.
When you’ve got a good cluster of rail gun predators, take them to the Nod base
north-east of you and crush it, then return to your base for repairs. The
south-west base will be slightly more tricky, since it’s swarming with infantry
units, many of which probably garrisoned a few buildings while you were gone.
If you still have some good loaded APCs, take them down there with your
predators and crush everything, then repair them at your war factory.
The final assault on the south-east base is only tricky because you have to use
Call for Transport to get any decent ground forces up there. It’s a good idea
to send an Orca down there to piss them off, ’cause they’ll suicide a good
portion of their air group at your base (and your anti-aircraft guns and APCs
will shred them).
When you’re ready to make an assault, wait until you have plenty of credits to
Call for Transport on a large group of predators and APCs, then drop them on
the open spot north of Nod’s base. Make sure you protect the predators from
air assaults with the APCs, then move in and crush the Nod base with the
predators.
"Recent sat-surveillance confirms a significant build-up of armored vehicles
and weapons at a large Nod logistics base in Albania. The sat images show row
upon row of Stealth, Scorpion, and Flame tanks waiting to be deployed in
defense of Kane’s Temple Prime in Sarajevo. Your mission is about destroying
this arsenal before it is used against you in combat. You’ll start with a
small force to clear the way, then we’ll send you Firehawk attack jets to
finish the job."
"Succeed with all initial strike team squad groups intact."
2) Capture airfield Reinforcement Bay.
"Secure the Reinforcement Bay to receive additional forces from GDI Command."
3) Capture motorpool Reinforcement Bay.
"Secure the Reinforcement Bay to receive additional forces from GDI Command."
4) Arm a Firehawk with a missile load out and destroy a Nod Venom.
"The Firehawk can be armed with a load out of missiles or bombs. The missile
load out allows the Firehawk to attack aircraft, while the bomb load out
allows it to attack ground vehicles and structures."
===========
Walkthrough
===========
Send your four infantry squads to the upper-right corner, then move towards the
Nod outpost along the top of the screen. Don’t bother with the lazer turrets,
since they can’t really do much damage. Instead, take out the Nod infantry if
they get too close and concentrate on taking out the defensive hub. Destroy
the other buildings once the hub is destroyed, and you’ll accomplish the first
objective. (If you manage to do it without completely losing a unit, you’ll
also accomplish the first bonus objective, which will result in all four
infantry units gaining an experience level.)
Reinforcements will arrive {Rig Deployment into a forward Battle Base}. Send
the four Predators west and clear a path to the clearing under the bridge.
Deploy your Rig there and make sure your Predators are fully repaired, then
move them west and destroy the Nod base there. Retreat your Predators to the
Rig if they take too much damage, and make sure you grab all of the crates in
the Nod base before you move on.
You’ll be given four engineers – order one to enter the hut below and to the
right of the bridge, and he’ll repair it. Nod vehicles will immediately cross
it and attack you, so have your Predators positioned above your Rig to defend
it. When the vehicles stop attacking and your Predators are fully repaired,
send them over the bridge and take out the defensive hub there, then send your
Rig over the bridge and deploy it in the small clearing just above it. Load
your three APCs with both missile squads and a group of riflemen, then send
them and the Pitbulls over the bridge, too. Leave all of your other infantry,
including the engineers, on the south side of the bridge for safe-keeping.
Park two of your Predators above and to the right of your rig and park two of
your APCs above and to the left of it. Stick a Pitbull between the Predators
and the APCs to detect stealth units, then group your other two Predators, your
third APC (preferably one of the ones with a missile squad in it), and your
other Pitbull into a group. This will be your primary combat group for a
while. It’s small and vulnerable, but you can retreat it (or parts of it) to
your Rig for repairs when necessary.
Start your assault on the three reinforcement bays by moving your assault
group north-east along the ridge (getting too close to the central Nod compound
can have unfortunate results, what with the Obelisks and so forth). Make sure
you lead with the Predators, since they can take the most punishment without
being destroyed. Take out all of the Nod stockpiles along the way, but make
sure you focus your attention on manned vehicles and other units. If anything
in your assault group gets too damaged, retreat to your Rig for repairs.
If you’re lucky, one or more of your assault group’s vehicles will reach the
maximum veterancy level, which makes them much more powerful (and makes them
automatically repair). If you’re really struggling with this mission and
you’re getting frustrated, just sit back in the comfort of your Rig’s repair
zone and let all of your units reach maximum veterancy.
Anyway, your first target should be the reinforcement bay on the south-east
ridge (the main objective one, not the other two). Wipe out the defenses and
the units in front of it, then take out the buildings. Send your assault group
back to the entrance of the ridge to defend (or back to the Rig if you need
repairs), then grab your other rocket squad APC from near your Rig and send it
south over the bridge. Dump the missile squad out of it and replace it with an
engineer, then carefully drive it all the way to the reinforcement bay you just
attacked. Dump the engineer out and use him to capture the bay.
You’ll get two airfields loaded with Firehawks {Firehawk Attack Jets} and a
Mammoth for your trouble. Use one of your groups of Firehawks (armed with
missiles) to pick off a Nod chopper to accomplish another secret objective.
Arm both groups with bombs, then use them to pulverize the Nod forces around
the reinforcement bay north of your assault group (which you should’ve added
the Mammoth tank to). When most of the Nod stuff’s been destroyed, move your
assault group in to hold it, then send your empty APC back down to the south
side of the bridge to pick up another engineer. Safely send the APC back to
your assault group and use the engineer to capture the reinforcement bay.
You’ll get some more Predators and another Rig for your efforts. Deploy the
rig here and let your forces get repaired, then use your Firehawks to destroy
the Nod forces around the last reinforcement bay in the north-west. Once it’s
fairly clear, send your assault group over there and hold the area, then use
your empty APC to send your last engineer to the bay and capture it. You’ll
get another Pitbull and two Predators for your trouble.
Use your Firehawks to demolish the main Nod defenses on the central base, then
move your entire attack force in to crush everything. Destroy the stockpiles
outside the base as well as the production buildings in the base, and the
mission will be complete.
"Kane is making his last stand at Temple Prime in Sarajevo. Your mission is to
take out his defending forces, destroy the surrounding compound, and disable
the ion disruption towers protecting the temple complex from energy weapons.
Knocking out the disruption towers will open up options for GDI Central
Command now that the Ion Cannons are nearly back online. However, be aware
that Kane and his Science Ministers have been working on a Liquid Tiberium
device of considerable destructive power within Temple Prime. It is
imperative that you do not use the Ion Cannon on Temple Prime yourself without
authorization. An Ion Cannon strike could detonate the Liquid Tiberium in t
April 19th, 2010 at 5:56 pm
Get free NOD shadow squads:
Press the following buttons while in the pause menu as NOD to get free NOD shadow squads:
Left, Right, Up, Up, Up, Down, RB, LB, LB, B
April 19th, 2010 at 5:56 pm
Achievements and Unlockables
GDI Bronze(20)-Finish GDI /w bronze medal and bonus ribbon
Nod Bronze(20)-Finish Nod /w bronze medal and bonus ribbon
Alien bronze(20)-Finish Alien /w bronze medal and bonus ribbon
GDI Silver(25)-Finish GDI /w silver medal and bonus ribbon
Nod Silver(25)-Finish Nod /w silver medal and bonus ribbon
Alien Silver(25)-Finish Alien /w silver medal and bonus ribbon
McNell Legacy(100)-Finish GDI /w gold medal and bonus ribbon
You Can’t Kill the Messiah(100)-Finish Nod /w gold medal and bonus ribbon
GAME OVER!(100)-Finish Alien /w gold medal and bonus ribbon
Something To Write Home About(220)-Complete all 3 campeigns
Dr. Moeblus Award(20)-Gather 100,000 in MP games
Rookie No More(20)-Complete boot camp
No LIfe(100)-Play MP for 100 hours
Nod Unleashed(5)-Complete the GDI TOW: Washington D.C.
Simon Says, You LOSE(0)[negative award]-lose a single player game 3 times in a row
The Golden Rule(0)[negative award]-lose 5 MP games in a row
Mister NO it all(0)[negative award]-skipping boot camp suggestion from SP
Losing Face(0)[negative award]-lose to someone ranked 20 below you in a MP ranked game
GDI Campaign(80)-GDI campaign finished
Nod Campaign(80)-Nod campaign finished
Secret acheivements—-
Welcome to 2047(20)-Press the A button 2047 times, the year the game takes place. Must be done in single map{SP/skirmish only, not MP}
The truth(20)-Completing both GDI and Nod campaigns.
Unlockables—
Unlock all alien moves-get the "Something to write home about," acheivement
Alien campaign unlocked-Get the "The truth," Secret acheivement
Nod Campaign unlocked-get the "nod unleashed," acheivement
Unlock all GDI Movies-Get the "GDI Campaign," acheivement
Unlock all Nod Movies-Get the "Nod Campaign," acheivement
Unlock all Nod Movies-
===============================================================================
He who controls the past commands the future.
===============================================================================
____ ___ __ __ __ __ _ _ _ ____
/ ___| / _ \ | \/ || \/ | / \ | \ | || _ \ ______
| | | | | || |\/| || |\/| | / _ \ | \| || | | | / ___ \
| |___ | |_| || | | || | | |/ ___ \| |\ || |_| | \/ \ \
\____| \___/ |_| |_||_| |_|_/ \_|_| \_||____/ ___) /
____ ___ _ _ ___ & _ _ _____ ____ (___ ( TIBERIUM WARS
/ ___| / _ \ | \ | | / _ \ | | | || ____|| _ \ ) \
| | | | | || \| || | | || | | || _| | |_) | /\___/ /
| |___ | |_| || |\ || |_| || |_| || |___ | _ < \______/
\____| \___/ |_| \_| \__\_\ \___/ |_____||_| \_\
===============================================================================
He who commands the future conquers the past.
===============================================================================
Copyright 2007 – Staley, Deuce ex Defcon. Any site that wishes to host any of
my guides is free to do so, provided you contact me prior to posting the
guide(s), as I like to know where they’re being used.
I cannot guarantee any site other than GameFAQs will always have the most
current form of my guides, so if there’s ever any doubt, always check GameFAQs.
If you find an outdated form of any of my guides on any other site(s), please
contact me, and I will contact the site(s) to get it updated.
All questions, comments, and so forth concerning this guide can be posted on my
site here:
http://thebrink.us/boards
Or if you’re not fond of message boards, please feel free to email at
deucestaley@gmail.com or try me on AIM (Deuce ex Defcon).
—————————————————————————–
| ========================= |
| | Contents | |
| ========================= |
—————————————————————————–
***Please note that this guide is currently incomplete. Walkthroughs and intel
entries for the GDI campaign are finished, but I haven’t added anything
related to the Nod or Scrin campaigns/intel entries, nor have I done
anything with the units/structures lists. All in good time.
0.00) General Notes
1.00) Walkthrough
1.10) GDI Missions
1.11) North Carolina Badlands
1.12) The Pentagon
1.13) Langley AFB
1.14) Hampton Roads
1.15) The White House
1.16) Casabad
1.17) Alexandria
1.18) Cairo
1.19) Croatia
1.20) Albania
1.21) Sarajevo
1.22) Munich
1.23) Stuttgart
1.24) Cologne
1.25) Berne
1.26) Rome
1.27) Ground Zero
4.00) Intelligence Database
4.10) GDI Intelligence Database
4.11) GDI InOps
4.12) GDI News Wire
4.13) GDI Eyewitness Accounts
4.14) GDI Weapons, Tactics, and Systems
4.15) GDI Archives
7.00) End
7.01) Version History
7.02) Closing
=============================================================================
| —————————————– |
| | 0.00) General Notes | |
| —————————————– |
=============================================================================
—————————–
Intelligence Database Entries
—————————–
– Throughout the game, you’ll be able to collect little bits of information
in your intelligence database. These files don’t really have any effect on the
game, they’re just there for collection purposes (and for you to read, assuming
you’re interested). Sometimes these entries are simply given to you
automatically, but sometimes you need to accomplish a bonus objective or do
something else to get them. I’ve listed which entries are found in each
mission in this guide, and I’ve also marked them in the walkthrough between
{these} to show where in the mission you should be getting the entry. You can
find more detailed information (including complete transcripts of each entry)
in section 4.00) of this guide.
=============================================================================
| ———————————– |
| | 1.00) Walkthrough | |
| —————————————– |
| | 1.10) GDI Missions | |
| —————————————– |
=============================================================================
| —————————————– |
| | | |
| | 1.11) North Carolina Badlands | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Recent satellite intelligence points to a suspicious level of activity in the
North Carolina Badlands. InOps is concerned that the Brotherhood of Nod may
be setting up shop there. Your mission is to investigate and report back as
soon as possible. An abandoned GDI training facility is located nearby – use
that as your base of operations in the area."
=====================
Intelligence Database
=====================
GDI Weapons, Tactics, and Systems
– Mobile Construction Vehicle
– Barracks
– GDI Riflemen
– GDI Missile Squad
– GDI Engineer
GDI Archives
– GDI Base Closure
– Tiberium Primer
==================
Primary Objectives
==================
1) Determine the status of the GDI Outpost.
"This outpost was abandoned many years ago after its strategic value waned.
Once you arrive at the outpost it can be reactivated remotely."
2) Build a Barracks and 3 GDI Riflemen Squads.
"You’ll need a barracks in order to train infantry units. To build a Barracks,
select the Construction Yard and then click on the Barracks icon. Once it has
finished building click the Barracks icon again and then place the Barracks in
your buildable area."
3) Build a Power Plant.
"Select the Construction Yard and click on the Power Plant icon. Build and
deploy it just like the Barracks. Because your base has low power, you may
want to turn off other buildings. When your base is low on power, all units
and structures build slower."
4) Repair the Command Post.
"To repair the damaged Command Post, use the Repair Button on your Command Bar,
located on the top right next to the power button. Then click on the Command
Post."
5) Eliminate the Nod Outpost.
"Destroy all the Nod Forces, the Hand of Nod and the Nod Outpost. A company of
Missile Soldiers will be sent to assist you. Their missiles are much more
effective against structures than standard GDI rifles."
6) Repair the Bridge.
"Two Engineers are en route via V35 Ox Transport. Once they arrive, send one
of them into the Gatehouse to repair the bridge."
7) Build an Airfield.
"The Nod presence in this region is far greater than we had expected. We will
need air support. Build an Airfield from the Production Structures Tab to
gain access to aircraft."
"Devastate this Nod Base by destroying these key structures.
================
Bonus Objectives
================
1) Build a Watchtower.
"Protect your base from Nod infantry by building a Watchtower. To build a
Watchtower, click on the Watchtower icon located in the Support Structure Tab.
Once it has finished building, deploy it anywhere inside your ground control
area. The white circle marks the range of the Watchtower."
2) Build a second Infantry queue.
"Build a second Barracks from your Production Structures Tab so that you have a
second infantry queue. This will allow you to train infantry in parallel
giving you the ability to put more soldiers on the field quicker."
3) Build a Tiberium Silo.
"Build a Tiberium Silo from your Support Structure Tab. Doing so will increase
Doing so will increase the amount of credits you can store at once."
4) Capture one of Nod’s buildings.
"Select your Engineer and then send him into an enemy structure. The Engineer
will capture it, giving you full control of the structure."
5) Sell the captured Nod structure.
"After you’ve captured the structure you can then sell it. Use the Sell
Button located at the top of your Command Bar. Click on the $ and then click
on the building you want to sell."
6) Capture the Tiberium Spike.
"Many structures, like this Tiberium Spike, can be captured by Engineers and
put to use. Tiberium Spikes generate extra funds over time by drawing
Tiberium out of the Earth."
===========
Walkthrough
===========
This is your standard RTS introductory mission, and they do a pretty good job
of telling you exactly what you need to do to finish the mission, but just for
good measure, I’m going to cover it all too.
Start by taking your riflemen east to the abandoned GDI base and slaughter the
Nod infantry in the middle of it. When you get control of the base, you’ll get
the first of many Intelligence Database entries {GDI Base Closure}. These
entries aren’t really necessary to finish the game, they’re just optional
things that you can collect if you’d like (some of them are unavoidable, but
some of them will take a little effort if you want to get them). When the
explanation of harvesting is finished, you’ll get another entry {Tiberium
Primer}.
Your MCV will arrive soon {Mobile Construction Vehicle} and automatically
deploy itself in the middle of your base. Build a barracks and place it
somewhere in your base {Barracks}, then train three riflemen squads from it to
complete the next objective {GDI Riflemen}.
Build a Watchtower when you’re told to, then defend against the rush of Nod
troops from the east. You’ll receive some missile troops {GDI Missile Squad},
and you’ll be able to train them from the barracks now. Build a second
barracks to accomplish the second optional objective, then train some more
missile squads for the assault on the Nod outpost.
Destroy the two western buildings in the Nod outpost, then wait for your
Engineers to arrive {GDI Engineer}. Use one to capture one of the two
remaining Nod buildings and use the other to repair the bridge (by putting it
in the tower below and to the right of the bridge). Sell the captured Nod
building to accomplish another bonus objective, then build a Tiberium Silo to
accomplish another one.
North of the bridge, you’ll find a tower-like thing called a Tiberium Spike.
Selecting it will tell you about another optional objective – train an Engineer
from your barracks and get it into the spike to accomplish the objective.
Move your infantry groups over the bridge when you’re ready and assault the Nod
vehicles there. Target the Raider Buggies first, then hit the Scorpions.
Eventually you’ll be told to build an airfield so you can receive Orca
reinforcements. Do so, then build two more Orcas to fill the airfield. Use
them to assault the Nod base until you’re given the option to use the Ion
Canon. Select it, then fire it into the middle of the Nod base to finish the
mission.
=============================================================================
| —————————————– |
| | | |
| | 1.12) The Pentagon | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"The Philadelphia is gone, Reykjavik has been overrun, and Nod forces are now
attacking the only remaining GDI world command hub in the Pentagon. If we
lose the Pentagon, GDI will be thrown into chaos and the war will be lost.
Your mission is to defend this vital installation. The first priority is
restoring power to the building defenses and systems so you can repel the main
Nod attack. Then you’ll need to get an engineer into the Pentagon to
reestablish the command and control system links. Your final objective is to
counter-attack and drive Nod out of the area."
=====================
Intelligence Database
=====================
GDI InOps
– Garrisoning
GDI Weapons, Tactics, and Systems
– APC
– Grenadier
GDI Archives
– The Global Defense Initiative
– About the Brotherhood of Nod
==================
Primary Objectives
==================
1) Bring the Pentagon’s defensive power system online.
"The Pentagon is defenseless without its power. Get an Engineer into each of
the three Power Plants and bring that power back online!"
2) Capture the Pentagon with an Engineer.
"Only an Engineer can get the Pentagon’s Command and Control systems online.
You must protect your Engineers until the Pentagon is restored. Once Command
and Control is restored we can turn this war around."
3) Garrison each of the four Guard Towers with GDI Riflemen and hold off the
Nod infantry wave.
"Nod has destroyed our Power Plants with their Vertigo Bombers. Our only
chance to defend the Pentagon against superior odds is to garrison the Guard
Towers around the perimeter of the Pentagon."
4) Eliminate the Nod Central HQ.
"The Brotherhood of Nod has hastily erected a forward headquarters at the top
of the hill. Prevent another attack on the Pentagon by destroying this
forward HQ."
================
Bonus Objectives
================
1) Eliminate the small Nod base to the north.
"Nod has cut off our ability to bring in reinforcements to the north.
Eliminating this base will enable Easy Company Grenadier reinforcements.
2) Take back the city by clearing 4 garrisoned buildings.
"Nod has firmly entrenched troops within the city surrounding the Pentagon.
Use our Grenadiers to clear these buildings out."
===========
Walkthrough
===========
Move your riflemen and engineers to the east to assault the Nod infantry that
are attacking your power plants {The Global Defense Initiative}. Use your
rifle squads to wipe out the Nod troops, then use an Engineer to capture each
of the three power plants. You’ll then be told to capture the Pentagon, so
send another engineer over there and take it. You’ll be told to garrison some
nearby towers as your next objective – two of them are west of the Pentagon,
and two of them are slightly north-west of it. Send a rifle squad into each of
the four towers {Garrisoning} to complete the objective.
Some APCs will arrive {APC} to the north-east of the Pentagon. Send them to
the left side of the Pentagon, then put a Grenadier Squad into each one of them
when they exit the Pentagon {Grenadier}. You’ll be given your next main
objective soon {About the Brotherhood of Nod}, but if you want to accomplish
the bonus objectives, you’ll need to do them now.
Move your grenadier-loaded APCs west underneath the cluser of buildings there,
and you’ll receive a second bonus objective. Use the APCs to grenade the four
garrisoned buildings to accomplish the second bonus objective. You’ll receive
two more APCs with grenadier units in them north of the Pentagon, so move your
current group back there and join them. Head north and wipe out the small Nod
base there to accomplish the other bonus objective.
With the small base destroyed, you’ll receive a few more loaded APCs from the
north. Add them to your current group, then gather the supply crates
north-west of where the small Nod base used to be. Move your entire group to
the south-east corner of the big Nod base now, then move in and wipe the place
out. Note that only the Crane, Hand of Nod, and Air Tower have to be destroyed
to accomplish the final primary objective.
=============================================================================
| —————————————– |
| | | |
| | 1.13) Langley AFB | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Nod forces have overrun all of the major GDI air fields in the region. Your
mission is to retake Langley Air Force Base, home of the Air Combat Command.
A small GDI outpost near the coast might be useful as a base of operations.
We’ll drop your team off nearby. Once the outpost is secure, take back our
airfields, get some Orca scout aircraft in the air, and then drive Nod out of
the area."
=====================
Intelligence Database
=====================
GDI InOps
– Calling for Transport
GDI Weapons, Tactics, and Systems
– Command Post
– Sniper Team
– Airfield
– Orca Attack Aircraft
==================
Primary Objectives
==================
1) Eliminate the Nod forces attacking the GDI base.
"There is a small GDI Base under siege on the coast. Secure it and you will
have a perfect platform to launch an assault on Langley Air Force Base."
2) Reclaim the GDI Airfields to the northeast.
"GDI has two Airfields intact with operational Orca aircraft. Reclaim the
Airfields by eliminating the defending Nod forces, then use the Orca as air
support for your attack on the base."
3) Destroy the Nod base to the northwest.
"This base is the central hub for the Nod forces controlling Langley. It is
heavily defended against land based attacks."
================
Bonus Objectives
================
1) Capture the Tiberium Refinery in the city.
"The Tiberium Refinery used to supply the airforce base has been overlooked by
Nod. Getting it up and running will give us ample supplies for our
offensive."
2) Rescue all 4 Snipers from Bravo Squad.
"The Snipers of Bravo Company have been scattered throughout the city. Find
and rescue them."
===========
Walkthrough
===========
You receive a few infantry groups on the beach, so immediately use them to
slaughter the Nod infantry to take control of the outpost {Command Post}. Put
both of your riflemen squads and a grenadier squad into the bunker closest to
your barracks, then stick both missile squads and a grenadier squad into the
second bunker farther down the beach. These two bunkers will pretty much
defend your base for the entire mission if you garrison them early.
Build six APCs and enough grenadiers and missile squads to fill them, then move
them south-west into the city. You’ll be given a new bonus objective to
capture the Tiberium refinery in the city. Use your APCs to clear out the
buildings, then get close to the refinery and look slightly north-east of it.
You’ll find a sniper unit, which is one of four that you’ll need to find to
complete the second bonus objective.
Once you’ve secured the area with your APCs, train an Engineer and use him to
capture the refinery. Before you leave the area with your APCs, use one to
clear out the building in the south-west corner of the map – there’s another
Sniper group there. Return your APCs to your base, then build a few more and
load them up with grenadiers and missile squads. See that garrisoned building
directly north of your base? Take it out, then take out the one above and to
the right of it to free your last two sniper units {Sniper Team}.
Take these two sniper units and garrison the building near the two Nod machine
gun turrets north-west of your base. See the little icon in the upper-left
corner of your screen that says Bombard Spotted Target when you hover over it?
You can use that to lob a shell from the battleship at any target within a
sniper group’s sight. Nod defense structures like these machine gun modules
can be rebuilt after being destroyed unless you take out the hub they’re
attached to. If you destroy the hub, the modules are destroyed with it. Use
your bombardment option to destroy the hub, then move your APCs through the
area on your way to the airfields.
The airfiels are on a raised platform, and they’re guarded by some Nod missile
troops and some light vehicles. Your APCs will slaughter them, but you can
move a sniper group up there and bombard the Nod forces if you’d like. Once
all of the Nod units are destroyed near the airfields, you’ll gain control of
them, and eight Orcas will land {Calling for Transport, Airfield, Orca Attack
Aircraft}.
The Orcas can easily finish the mission on their own. Simply fly them west to
the Nod base, then attack the main structures one by one until they’re all
destroyed (you can tell which ones need to be destroyed by the yellow box that
outlines them). As long as you stay fairly far to the north inside the base,
you shouldn’t have any problems with things firing at you from the ground.
=============================================================================
| —————————————– |
| | | |
| | 1.14) Hampton Roads | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Cut off the Nod reinforcements flowing into Hampton Roads by disrupting their
port operations. You’ll do this from the inside, infiltrating an elite GDI
commando into the facility. Take their radar offline by destroying the Nod
Operations Center. Once they’re blind, take out their nearby stealth bomber
base. As soon as Nod’s bombers are out of action, we’ll send in a fleet of
battleships and you can use sniper units to spot targets for the big guns."
=====================
Intelligence Database
=====================
GDI InOps
– Logistics Crates: Targets of Opportunity
GDI News Wire
– The Ghost in the Machine
GDI Weapons, Tactics, and Systems
– Commando
==================
Primary Objectives
==================
1) Destroy the Nod Operations Center.
"Taking the Nod Operations Center offline will disable their radar and sonar
detection. This will sow confusion among the defenders and therefore enable
our Battleships to get in closer and lend artillery support."
2) Destroy the bombers harassing our Battleships.
"Vertigo Bombers are preventing our battleships from getting into bombardment
range. Destroy the Nod Air Tower to eliminate this threat."
3) Destroy the Nod production facilities.
"The Brotherhood of Nod is using the Hampton Roads Naval Facility as a
supply depot for their front line offensive. Destroy their production
buildings to disrupt the port operations and stop the flow of reinforcements."
================
Bonus Objectives
================
1) Complete the mission using only the Commando.
"Complete the mission without using the reinforcements."
===========
Walkthrough
===========
Use the Commando to wipe out the approaching Nod troops {Commando}, then head
north and detonate the Nod Operations Center. You can either walk there
through the city or use the Commando’s jump jet ability, whichever you’d like.
With the Operations Center destroyed, head west and slightly north until you
see a yellow flashing crate thing. Move the Command on top of it {Logistics
Crates: Targets of Opportunity} to get healed, then move north-east and
attack the cluster of Nod troops near the power plant there. There’s a second
crate nearby that will give your Commando a veterancy level.
Head towards your second objective now. If you attack the airfield from above,
you’ll be able to take advantage of the red explosive barrels strewn about the
area. Shoot them with the Commando when Nod units are near them, and the
explosion will slaughter everything. The one west of the airfield will
completely destroy it if you fire at it.
With the airfield destroyed, you’ll be given a bonus objective. Ignore your
reinforcements and use only the Commando if you’d like to achieve the bonus
objective. Don’t worry – the Commano’s almost invincible in this mission, so
you don’t need the reinforcements at all anyway. Move the Commando east, then
south towards the bottom of the map near the middle {The Ghost in the Machine}.
Approach the main Nod base from the east, and stop to jump jet your Commando
into the square with the crate in the middle of it. It’s another veterancy
crate, which will make your Commando even more ridiculously powerful.
There’s a flame tank in the Nod base, so when you approach, be ready to retreat
when it starts to come at you. Shoot the explosive red barrels along its path
to demolish it, then enter the Nod base and shoot the explosive barrels there
to do some serious damage right off the bat. Use your Commando to detonate the
buildings, and the mission will be complete.
=============================================================================
| —————————————– |
| | | |
| | 1.15) The White House | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"GDI morale sagged when Nod troops unfurled their red banners over the White
House. Now you’ll turn the tide by retaking this powerful symbol. Since Nod
has a staging area nearby, you’ll also get a chance to wipe out a large
stockpile of high-end Nod weapons. Start with a small force to take out Nod’s
air defenses. A Firehawk squadron from Langley AFB will turn Nod’s parked
military hardware to burning junk. Then attack the Nod base right outside the
White House itself."
=====================
Intelligence Database
=====================
GDI Eyewitness Accounts
– Nod Stealth Technology
– Nod Base Defenses
GDI Weapons, Tactics, and Systems
– GDI Base Defenses
– Predator Battle Tank
– Crane
==================
Primary Objectives
==================
1) Destroy the Nod air defenses.
"We have Firehawk attack jets armed and waiting. You need to destroy Nod’s air
defenses so the Firehawks can make their bombing run. We also have Ox
transports with reinforcements standing by for deployment."
2) Use your Firehawk Airstrike power on Nod’s artillery outpost.
"Use your Firehawk Airstrike power to mark the area for our Firehawks to bomb."
3) Destroy the surrounding Nod base to reclaim the White House.
"Nod forces have set up a base in front of the White House. Destroy all of
their production structures to drive them out of this area and take back the
White House."
4) Destroy the Disruption Towers around the Nod base.
"Nod is using those Disruption Towers to cloak its base. Destroy them and that
should make their base vulnerable to our attacks."
================
Bonus Objectives
================
1) Suppress the Nod infantry advances by putting Snipers into the designated
buildings.
"Snipers are extremely effective against infantry. Garrison them in the
designated buildings for extra protection while they fire on Nod infantry."
2) Destroy Nod’s Power Plants.
"Commander, Nod appears to have a large number of their Power Plants just
northwest of the White House. Destroying these might bring down their
defenses and leave them more open to our attack."
3) Destroy the Nod Secret Shrine.
"The Secret Shrine provides the ability to produce stealthed units. Destroy it
to prevent Nod stealth attacks."
===========
Walkthrough
===========
Use two missile squads to destroy each of the Nod anti-air nodes on either side
of the Nod outpost (remember – destroying the node itself automatically
destroys all of the modules) to complete the first objective, then use the
Firehawk Airstrike icon in the upper-left corner of your screen to destroy the
Nod stockpile. Reinforcements will arrive – quickly deploy your MCV and build
a power plant, barracks, and a Tiberium Refinery followed by an armory. As
soon as you place the Command Post, train two sniper units from your barracks
and send one to each of the buildings highlighted in green on either side of
your base. Send one of the riflemen squads you got earlier into eah building,
too.
Build and place a Watchtower at the top of your base {GDI Base Defenses} to
defend against infantry, then build a War Factory and a few silos. Build a
few Predator tanks from the war factory {Predator Battle Tank}, then build a
crane {Crane}. Train some grenadiers and load them into APCs (six or so of
them will be plenty), then send the APCs and your Predators up the west side of
the map to assault the Nod power plants.
Make sure you use your grenadiers in the APCs to wipe out the garrisoned
structures, then leave the Predators behind at the intersection near the middle
of the map. Continue towards the powerplants with the APCs and wipe them out
along with everything else in the area, then retreat everything back to your
base.
Move your APCs to the east side of the map, then head north all the way to the
north-east corner. You’ll find a Secret Shrine up there, so destroy it to
accomplish another bonus objective {Nod Stealth Technology}. The only thing
left to do is assault the main Nod base in front of the White House now, so
send in a big group of Predators with your APCs and slaughter everything.
Your Predators can demolish buildings quickly, and if you keep them moving,
you can crush most of the Nod infantry under their tracks. When you destroy
all of the Nod Disruption Towers and the rest of their base, the mission will
be over {Nod Base Defenses}.
=============================================================================
| —————————————– |
| | | |
| | 1.16) Casabad | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"InOps flagged an irrigation plant in Casabad as a possible chemical weapons
factory. A GDI forward base was established nearby in preparation for a raid,
but we’ve since lost contact with the base. We’ve also lost contact with a
team of Zone Troopers sent to investigate. Get in there, secure the base, and
then find out what’s going on in that factory."
=====================
Intelligence Database
=====================
GDI InOps
– Nod Aircraft
– Commandeering Tiberium Spikes
– New Nod Flame Tank
– Liquid Tiberium Research
GDI Weapons, Tactics, and Systems
– Zone Troopers
GDI Archives
– Red, Yellow, and Blue Zones
==================
Primary Objectives
==================
1) Secure the Barracks by defeating the surrounding Nod forces.
"The last contact from the Zone Troopers came from this location. Eliminate
any remaining Nod units to secure the outpost."
2) Destroy the Weapons Research Lab.
"Intel believes this Nod structure is instrumental in Nod’s efforts to
weaponize Tiberium in a liquid form. It must be eliminated."
3) Destroy the Nod War Factories.
"Nod is reinforcing its war effort in this region from these War Factories.
Eliminate them."
================
Bonus Objectives
================
1) Capture all three Tiberium Spikes.
"Secure additional runding by capturing all three Tiberium Spikes in the area.
Build additional Engineers to capture these Tiberium Spikes."
2) Destroy the Nod Outpost.
"Nod is reinforcing their security of the research labs from this facility.
Eliminate it to collect extra resources."
===========
Walkthrough
===========
Approach the GDI base and eliminate the Nod troops {Red, Yellow, and Blue
Zones}, then capture the Tiberium Spike with your engineer. Some Nod aircraft
will fly overhead {Nod Aircraft}, but don’t worry about them yet. Send your
Zone Troopers to the upper-right corner of your base to defend it {Zone
Troopers}, then start training more Zone Troopers. When you have another unit
of them, send it north to the next Tiberium Spike. Train an engineer and send
it up there to capture the spike {Commandeering Tiberium Spikes}, then send the
Zone Troopers back to help defend the upper-right corner of your base (and
don’t forget to grab the crate above and to the right of the spike first).
You’ll be raking in funds now, so crank out another four units of Zone Troopers
followed by three more units of missile troops and an engineer. There’re three
crates on a platform south-east of your base, two of which have money in them.
Use the jump jet ability on your Zone Defenders to jump up there and grab them,
then combine your forces together into two groups (Zone Troopers in one and
missile squads in the other). If you haven’t already, select your Armory and
build the Power Packs upgrade to give your Zone Troopers a nice boost.
Head towards the third Tiberium Spike and clear it out, then capture it with
your engineer. Move east towards the Nod outpost next, and keep your eyes
peeled for more supply crates. Assualt the Nod outpost and destroy it, but
watch out for the Nod planes you saw earlier – they’ll shred your Zone Troopers
if you’re not prepared to take them out with your missile squads. Note that
you actually have to destroy the Nod buildings to accomplish the bonus
objective, not just capture them (if you capture them, you’ll have to sell them
to accomplish the bonus objective).
Gather any supply crates you see, then move north with your two groups. When
you reach the research facility, you’ll find some new Nod vehicles guarding it
{New Nod Flame Tank}. Your Zone Troopers should be able to handle them easily,
but make sure you keep your missile squads away from them (you won’t need the
missile squads again anyway, so you could just leave them behind now if you’d
prefer). Destroy all of the Nod units in the area, then destroy the research
facility {Liquid Tiberium Research}.
Move north and crush the remaining Nod buildings to finish the mission. You’ll
have a much easier time doing this if you jump jet into the base from the west
rather than running in from the south. There are a few more supply crates
scattered around the map if you’d like to collect them, but it’s hardly
necessary to get them to finish the mission.
=============================================================================
| —————————————– |
| | | |
| | 1.17) Alexandria | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Nod is using the port of Alexandria to export nuclear and chemical weapons.
Your mission is simple: Shut this operation down. Destroy the loading cranes
to cripple their port operations, sink their ships to block the docks, wipe
out their administration and control centers, and obliterate any military
units and structures nearby. You’ll have Mammoth Tanks at your disposal.
Roll over them, Commander."
=====================
Intelligence Database
=====================
GDI InOps
– EMP Control Center
GDI News Wire
– Discontinuation of the Mammoth Mk II Walker
GDI Weapons, Tactics, and Systems
– War Factory Repair Drones
– Base Expansion using the Surveyor
==================
Primary Objectives
==================
1) Destroy all Nod loading dock cranes.
"Nod forces are loading weapons onto their ships for export. Destroy these
cranes to disrupt dockside activity."
2) Destroy all Nod Port Authority buildings.
"Nod’s port operations are controlled from these Port Authority buildings.
Take them out to cripple their port for the long haul."
================
Bonus Objectives
================
1) Destroy all Nod ships docked at the port.
"Destroy the docked ships to prevent them from delivering their hardware to
other war efforts in the region."
2) Capture the EMP Control Center in the city.
"Capture the EMP Control Center to gain the ability to fire an EMP blast which
will disable all electronic devices within the blast radius."
3) Deploy a Surveyor at the northern Tiberium Field.
"Build a Surveyor and deploy it by the Tiberium Field to the north. A Surveyor
unpacks an expansion base at its deployment location and allows additional
structures to be constructed around it."
===========
Walkthrough
===========
Place four or so Watchtowers along the upper-right side of your base to defend
against the Nod infantry rushes (some of which will be stealthed), then place a
war factory {War Factory Repair Drones} and some power plants. Once you have a
command post and a tech center, you’ll be able to build mammoth tanks, and
you’ll be able to get the rail guns upgrade from the tech center
{Discontinuation of the Mammoth Mk II Walker}. Once you have a few more
mammoths with the rail gun upgrade, send them north to the next Tiberium field
so they can defend it.
You’ll be told about a bonus objective as soon as you see the Tiberium field,
so build a Surveyor from your support structures tab and send it to the field.
Deploy it {Base Expansion using the Surveyor}, then build a second refinery up
there if you’d like.
Meanwhile, send a few mammoths to the lower-right corner of the map to wipe out
the Nod forces around the EMP Control Center, then capture it with an engineer
{EMP Control Center}.
The easiest way to take care of the last remaining bonus objective is to build
an airfield and four Orcas, then fly them safely above the docked ships and
destroy them one at a time. You can destroy the docks in the same way, and
then you’ll be free to focus on crushing the port authority buildings. Send
your entire column of mammoths over there and crush the place – the weak Nod
forces in the area are no match for mammoths with rail guns.
=============================================================================
| —————————————– |
| | | |
| | 1.18) Cairo | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Your mission is to take out a massive Nod nuclear weapons facility in northern
Cairo, the same base that was used to launch the strike on the Philidelphia.
This is now the highest priority GDI target worldwide. Time is of the
essence: Nod is likely to launch everything they have if they think you’re
getting too close."
=====================
Intelligence Database
=====================
GDI InOps
– Nod’s Nuclear Arsenal
– Cairo Nuclear Launch Facility
GDI News Wire
– The Blunder that Nearly Finished GDI
GDI Archives
– GDI’s Nuclear Weapons
==================
Primary Objectives
==================
1) Destroy the Nod Nuke Facility.
"Nod has nuclear missile launch capability with this missile site. This is the
same site that launched the attack that destroyed the Philidelphia. It must
be destroyed."
2) Destroy the Nod Compound Headquarters.
"Nod controls this Nuclear Launch Site and most of its operations in this
region from these buildings. Destroy them to completely remove Nod’s
capability to launch nuclear missiles from this site and wrest control over
this territory from Nod."
================
Bonus Objectives
================
1) Capture the Nod Power Plants.
"Nod’s nuclear missile launch can be delayed if any of the Power Plants
supporting the launch facility are destroyed or captured. Be advised, if Nod
rebuilds or recaptures the Power Plants the missile launch countdown will
continue."
2) Destroy all Nod Structures.
"Eliminate all Nod structures to expel them from this region."
===========
Walkthrough
===========
Build a pair of Watchtowers north of your base and park your Predators and Zone
Troopers near them to fend off Nod attacks, then start building a war factory
and a couple power plants. Build a second harvester from your war factory
while you’re building a tech center, then get the rail guns upgrade from the
tech center. You’ll want to do something about that nuclear countdown, too, so
build an airfield and fill it with Orcas. {GDI’s Nuclear Weapons} should be
added to your entries automatically at some point after the nuclear countdown
is announced.
The path to the upper-left corner of the screen is free from anti-aircraft guns
along the left side of the map, so move your Orcas all the way into the corner.
You’ll see a Tiberium Spike above the blue Tiberium field – send an Engineer up
there using the Call For Transport option and take the spike, then send the
Orcas to the east along the top of the map. There’s an anti-aircraft battery
directly to the west of the first Nod power plant – take out the central hub to
destroy the battery, then send the Orcas back into the upper-left corner of the
map. Return them to your base for repairs, then make another trip up and over
to destroy one of the power plants, which will reset the nuclear countdown and
accomplish the first bonus objective.
Once you’ve got eight or so mammoth tanks (which you should have no trouble
getting, though you should feel free to deploy a surveyor in the upper-left
and/or lower-right corners of the map to get more Tiberium if you’d like), move
to the openning south of Nod’s base and level everything you see. Before you
head inside, move farther to the southeast until you get the {The Blunder that
Nearly Finished GDI} entry if you haven’t already.
When you approach the southern entrance to the Nod base, you’ll be warned that
it’s heavily defended, but it’s not really that bad when you’ve got the railgun
upgrade. Target the defensive clusters first, then simply crush everything you
see, including things marked as "civilian." Destroying the large cylindrical
structure above and slightly to the right of the entrance will give you the
{Nod’s Nuclear Arsenal} entry.
The second bonus objective isn’t hard to accomplish – just drive your group of
mammoths around the central part of the map and level everything you see, and
make sure the actual silo in the middle is your first stop. Once everything is
destroyed {Cairo Nuclear Launch Facility}, move to the upper-right corner of
the map and level the rest of the Nod structures there.
=============================================================================
| —————————————– |
| | | |
| | 1.19) Croatia | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"GDI has a forward operating base in Croatia, but it’s been cut off from supply
lines and is under heavy attack by Nod forces. Their power is low, their
construction yard has been destroyed, and they don’t have much in the way of
firepower. You need to take command of that base and hold out long enough for
us to send in a reinforcement convoy."
=====================
Intelligence Database
=====================
GDI InOps
– Power Management
GDI News Wire
– Kane’s Fascination with Eastern Europe
==================
Primary Objectives
==================
1) Secure this GDI base until reinforcements arrive.
"Alternate the available power amongst the base defenses to defend against Nod
assault waves."
2) Send aid to the reinforcement team ambushed in the city.
"Our fellow soldiers are pinned down by Nod forces garrisoned in the city
buildings. Flush them out and clear a path."
3) Escort the MCV safely back to the GDI base and deploy the Construction
Yard.
"The MCV must be protected at all costs. We will lose our hold of this region
if it is destroyed."
4) Destroy the southwest Nod base.
"This base is the source of Nod recruits. Eliminating this base will cripple
Nod’s ability to wage war with infantry."
5) Destroy the northeast Nod base.
"This base is the source of Nod war machines. Eliminating this base will
cripple Nod’s ability to wage war with vehicles."
6) Destroy the southeast Nod base.
"This base is the source of Nod air power. Eliminating this base will cripple
Nod’s ability to wage war with aircraft."
================
Bonus Objectives
================
1) All base defenses survive until the reinforcement team arrives.
"Do not allow any of the base defenses to be destroyed to ensure the security
of the reinforcement team upon their arrival."
2) Return the MCV to the GDI base unharmed.
"The sigh of an undamaged MCV rolling into the base will provide a strong
symbol of valor for the GDI forces and boost morale for our troops."
===========
Walkthrough
===========
Immediately repair all of your base structures and defenses, then power up both
northern guardian cannons, both southern watchtowers, the southern guardian
cannon on the east side of your base, and the southern watchtower on the west
side of your base. {Power Management} Leave all four anti-aircraft batteries
powered down, and leave the northern defenses on the east and west sides of
your base powered down. Throughout the mission, make sure all of these
defenses stay repaired.
Move both of your predators to the eastern entrance of your base for additional
defense, then park the pitbull next to your north-eastern anti-aircraft battery
(since pitbulls can fire at air targets). Move your infantry to the western
entrance of your base. You’ll want to put them in APCs as soon as possible.
(Note: There’re three money crates in some trees south of your base. If you
move quickly, you can easily grab them with the pitbull without causing
yourself too many problems.)
Your weakest point as far as the first bonus objective goes is the western
entrance of your base. Fortunately, only infantry and some aircraft will
attack there during most of the mission, so as soon as you can build a few
APCs, load them with riflemen and missile squads, then have them guard the two
watchtowers.
When the countdown finishes, you’ll need to cross to the west side of the map
and retrieve your MCV. That side of the map is crawling with infantry, so the
best way to do it is with APCs full of riflemen. Of course, the infantry will
also garrison a few buildings, so you’ll want some predators, too. Leave two
more two guard the northern entrance of your base just like the original two
should be doing by the eastern entrance, then send five or so of them west with
two clusters of five APCs.
Cross the north-western bridge with your APCs, then leave one group of them to
defend the gap between the two bridges. You’re going to want to come back
over the same bridge later, and you’ll need these APCs there to defend against
Nod counterattacks. Move the other group of APCs and the predators north, then
leave the APCs in the middle of the town just north-east of the Nod base, out
of range of their defenses. This group will pick off Nod counterattacks from
this side and hopefully prevent any troops from garrisoning any buildings.
Take the predators north towards your APC and make sure there aren’t any Nod
units still prowling the streets. When you’re ready, knock the garrisoned
troops out of the two buildings near the Nod defenses, then destroy the central
hub and the troops that came out of the buildings. Move the predators back
towards your APC groups, but make sure you don’t displace them.
You’ll now have control of the reinforcement group, including the MCV. If you
can manage to get it back to your base without getting it damaged, you’ll
accomplish the second bonus objective. Assuming you’ve properly placed your
two APC groups, it shouldn’t be hard to do. Simply move south towards the
bridges along the east edge of the town, and use the escort forces to deal with
any Nod units that might somehow get in your way. Cross the bridge with the
MCV when you reach it, then move into your base and deploy it {Kane’s
Fascination with Eastern Europe}. Call all of your forces back to your side of
the river when you’re done, and set your APCs up to defend the bridges.
Use your new construction yard to build some more power, then build your way
towards a tech center so you can get the rail guns upgrade. You’ll note that
once you have a tech center, your power plants will be able to upgrade
themselves, so don’t waste space on too many power plants. You’ll also want an
airfield, and don’t worry about mammoths – predators will work just fine for
this mission, especially since there’s no way to get a mammoth to the
south-east Nod base.
When you’ve got a good cluster of rail gun predators, take them to the Nod base
north-east of you and crush it, then return to your base for repairs. The
south-west base will be slightly more tricky, since it’s swarming with infantry
units, many of which probably garrisoned a few buildings while you were gone.
If you still have some good loaded APCs, take them down there with your
predators and crush everything, then repair them at your war factory.
The final assault on the south-east base is only tricky because you have to use
Call for Transport to get any decent ground forces up there. It’s a good idea
to send an Orca down there to piss them off, ’cause they’ll suicide a good
portion of their air group at your base (and your anti-aircraft guns and APCs
will shred them).
When you’re ready to make an assault, wait until you have plenty of credits to
Call for Transport on a large group of predators and APCs, then drop them on
the open spot north of Nod’s base. Make sure you protect the predators from
air assaults with the APCs, then move in and crush the Nod base with the
predators.
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| | | |
| | 1.20) Albania | |
| | | |
| —————————————– |
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================
Mission Briefing
================
"Recent sat-surveillance confirms a significant build-up of armored vehicles
and weapons at a large Nod logistics base in Albania. The sat images show row
upon row of Stealth, Scorpion, and Flame tanks waiting to be deployed in
defense of Kane’s Temple Prime in Sarajevo. Your mission is about destroying
this arsenal before it is used against you in combat. You’ll start with a
small force to clear the way, then we’ll send you Firehawk attack jets to
finish the job."
=====================
Intelligence Database
=====================
GDI Weapons, Tactics, and Systems
– Rig Deployment into a forward Battle Base
– Firehawk Attack Jets
==================
Primary Objectives
==================
1) Clear Nod border defenses.
"Use a small tactical team to clear a path through the Nod perimeter and avoid
alerting Nod forces to our presence in the region."
2) Infiltrate Nod supply depot.
"Break through the supply depot checkpoint by accessing the service entrance
across the canyon bridge."
3) Eliminate Nod rocket bunkers.
"Clear the airspace by neutralizing the main Nod anti-aircraft battery so that
support can be airlifted into the region by GDI Ox transports."
4) Capture east ridge Reinforcement Bay.
"Establish a GDI staging area on the east ridge above the Nod supply depot.
Captured Nod supply bays will be used to deliver GDI reinforcements."
5) Destroy Nod supply depot.
"Destroy the main manufacturing facility and stock piles of Nod vehicles."
================
Bonus Objectives
================
1) Survive the Nod assault unharmed.
"Succeed with all initial strike team squad groups intact."
2) Capture airfield Reinforcement Bay.
"Secure the Reinforcement Bay to receive additional forces from GDI Command."
3) Capture motorpool Reinforcement Bay.
"Secure the Reinforcement Bay to receive additional forces from GDI Command."
4) Arm a Firehawk with a missile load out and destroy a Nod Venom.
"The Firehawk can be armed with a load out of missiles or bombs. The missile
load out allows the Firehawk to attack aircraft, while the bomb load out
allows it to attack ground vehicles and structures."
===========
Walkthrough
===========
Send your four infantry squads to the upper-right corner, then move towards the
Nod outpost along the top of the screen. Don’t bother with the lazer turrets,
since they can’t really do much damage. Instead, take out the Nod infantry if
they get too close and concentrate on taking out the defensive hub. Destroy
the other buildings once the hub is destroyed, and you’ll accomplish the first
objective. (If you manage to do it without completely losing a unit, you’ll
also accomplish the first bonus objective, which will result in all four
infantry units gaining an experience level.)
Reinforcements will arrive {Rig Deployment into a forward Battle Base}. Send
the four Predators west and clear a path to the clearing under the bridge.
Deploy your Rig there and make sure your Predators are fully repaired, then
move them west and destroy the Nod base there. Retreat your Predators to the
Rig if they take too much damage, and make sure you grab all of the crates in
the Nod base before you move on.
You’ll be given four engineers – order one to enter the hut below and to the
right of the bridge, and he’ll repair it. Nod vehicles will immediately cross
it and attack you, so have your Predators positioned above your Rig to defend
it. When the vehicles stop attacking and your Predators are fully repaired,
send them over the bridge and take out the defensive hub there, then send your
Rig over the bridge and deploy it in the small clearing just above it. Load
your three APCs with both missile squads and a group of riflemen, then send
them and the Pitbulls over the bridge, too. Leave all of your other infantry,
including the engineers, on the south side of the bridge for safe-keeping.
Park two of your Predators above and to the right of your rig and park two of
your APCs above and to the left of it. Stick a Pitbull between the Predators
and the APCs to detect stealth units, then group your other two Predators, your
third APC (preferably one of the ones with a missile squad in it), and your
other Pitbull into a group. This will be your primary combat group for a
while. It’s small and vulnerable, but you can retreat it (or parts of it) to
your Rig for repairs when necessary.
Start your assault on the three reinforcement bays by moving your assault
group north-east along the ridge (getting too close to the central Nod compound
can have unfortunate results, what with the Obelisks and so forth). Make sure
you lead with the Predators, since they can take the most punishment without
being destroyed. Take out all of the Nod stockpiles along the way, but make
sure you focus your attention on manned vehicles and other units. If anything
in your assault group gets too damaged, retreat to your Rig for repairs.
If you’re lucky, one or more of your assault group’s vehicles will reach the
maximum veterancy level, which makes them much more powerful (and makes them
automatically repair). If you’re really struggling with this mission and
you’re getting frustrated, just sit back in the comfort of your Rig’s repair
zone and let all of your units reach maximum veterancy.
Anyway, your first target should be the reinforcement bay on the south-east
ridge (the main objective one, not the other two). Wipe out the defenses and
the units in front of it, then take out the buildings. Send your assault group
back to the entrance of the ridge to defend (or back to the Rig if you need
repairs), then grab your other rocket squad APC from near your Rig and send it
south over the bridge. Dump the missile squad out of it and replace it with an
engineer, then carefully drive it all the way to the reinforcement bay you just
attacked. Dump the engineer out and use him to capture the bay.
You’ll get two airfields loaded with Firehawks {Firehawk Attack Jets} and a
Mammoth for your trouble. Use one of your groups of Firehawks (armed with
missiles) to pick off a Nod chopper to accomplish another secret objective.
Arm both groups with bombs, then use them to pulverize the Nod forces around
the reinforcement bay north of your assault group (which you should’ve added
the Mammoth tank to). When most of the Nod stuff’s been destroyed, move your
assault group in to hold it, then send your empty APC back down to the south
side of the bridge to pick up another engineer. Safely send the APC back to
your assault group and use the engineer to capture the reinforcement bay.
You’ll get some more Predators and another Rig for your efforts. Deploy the
rig here and let your forces get repaired, then use your Firehawks to destroy
the Nod forces around the last reinforcement bay in the north-west. Once it’s
fairly clear, send your assault group over there and hold the area, then use
your empty APC to send your last engineer to the bay and capture it. You’ll
get another Pitbull and two Predators for your trouble.
Use your Firehawks to demolish the main Nod defenses on the central base, then
move your entire attack force in to crush everything. Destroy the stockpiles
outside the base as well as the production buildings in the base, and the
mission will be complete.
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| —————————————– |
| | | |
| | 1.21) Sarajevo | |
| | | |
| —————————————– |
=============================================================================
================
Mission Briefing
================
"Kane is making his last stand at Temple Prime in Sarajevo. Your mission is to
take out his defending forces, destroy the surrounding compound, and disable
the ion disruption towers protecting the temple complex from energy weapons.
Knocking out the disruption towers will open up options for GDI Central
Command now that the Ion Cannons are nearly back online. However, be aware
that Kane and his Science Ministers have been working on a Liquid Tiberium
device of considerable destructive power within Temple Prime. It is
imperative that you do not use the Ion Cannon on Temple Prime yourself without
authorization. An Ion Cannon strike could detonate the Liquid Tiberium in t